God Emperor Leto II on YouTube posted the first review I've came across of SURVIVE THIS!! Zombies! today. I'm super excited.
Bloat Games
Friday, March 31, 2017
Friday, March 24, 2017
Thursday, February 9, 2017
SURVIVE THIS!! Zombies! by the numbers (The first 24 hours)
Bloat Games
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Following the lead of Evil Hat, I've decided to be fully transparent with our numbers. Above is the numbers for SURVIVE THIS!! Zombies! after 24 hours on the market. A HUGE thank you to everyone who has downloaded our game! An even HUGER (lol) thank you to everyone who chipped in some money!
The production budget of this project hit nearly $500.00 so we have a ways to go before we recoup our costs but at least we are on our way.
I'll try to post monthly (or at a minimum quarterly updates).
Saturday, February 4, 2017
Review of Faith #8 by Valiant Comics at MULTIVERSE
So in my abundance of free time, I picked up a writing gig over at Multiverse, reviewing comic books and of course RPGs.
Here's my first published review:
http://multiverse.world/blog/2017/02/04/book-retort-faith-8/
Here's my first published review:
http://multiverse.world/blog/2017/02/04/book-retort-faith-8/
Monday, January 30, 2017
Superhero TV Show RPG
Below you will find the initial ramblings of my current RPG project, Superhero TV Show (or STVS) for short. STVS is my love letter the Batman TV series of the late '60s starring Adam West and Burt Ward. This RPG will hopefully ooze with camp humor, double entendre and silly '60s era sexual tension.
The game will use a mashup of OSR White Box and Barbarians of Lemuria mechanics. Also, the Narrator (GM/DM/REF) will set up adventures in "Episodes" with a TV script like format.
Below is what I have so far (please note this has little to no proof reading and may be rough):
The game will use a mashup of OSR White Box and Barbarians of Lemuria mechanics. Also, the Narrator (GM/DM/REF) will set up adventures in "Episodes" with a TV script like format.
Below is what I have so far (please note this has little to no proof reading and may be rough):
EXTERIOR – FALCON CITY – DAY
We open close
on THE MUSEUM OF ARTIC ART. An ALARM is
blaring, CITIZENS are running for their lives, a robbery is in progress!
NARRATOR
What is this? A crime?
In our peaceful city? Oh, the
villainy! This sounds like a job for
Ratgirl and Turtleboy!
CUT
TO:
ZOOMING around
the corner, a supercharged furry brown van, THE RAT VAN, races onto screen and
screeches to a halt outside the museum.
Two familiar masked crime fighters spring forth from van and charge
inside.
NARRATOR
Thank the heavens, our heroes must’ve
been nearby!
INTERIOR – MUSEUM OF ARTIC ART – CONT
We see TWO
VERY LARGE MEN dressed in FUZZY WHITE ZIPPER PAJAMAS stuffing DIAMONDS from
BROKEN display cases into black bags.
Behind them, a sultry damsel in a BLUE SKIRT DRESS watches on while
taking puffs from her classy CIGARETTE HOLDER.
FROZEN FIONNA
Polar and Bear, push your
paws to snatch that ice! We must hurry
if we’re going to make our cool getaway.
POLAR AND BEAR
Yes Boss!
TURTLEBOY (OFF SCREEN)
You can take your time,
Tubby and Chubby. You’re not going
anywhere!
The camera
PULLS BACK to reveal RATGIRL and TURTLEBOY.
RATGIRL
Frozen Fionna, you fiend! I should’ve known that The North Pole
Diamonds were just too much ice for you to ignore.
FROZEN FIONNA
Bratgirl! Once again, you and your
pre-pubescent partner are trying to heat up all my frigid fun.
TURTLEBOY
Hey, I’m definitely
pubescent lady!
FROZEN FIONNA (CONTINUED)
But you’re too late. I’m about to ski out of here with enough ice
to keep me cool for an ice age.
RATGIRL
The only place you’re going
is back to jail!
FROZEN FIONNA
We’ll see about that. Polar and Bear, swat these salmon and let’s
take our leave.
POLAR AND BEAR
Yes Boss.
Polar and Bear
rush across the floor towards Ratgirl and Turtleboy and the screen freezes.
NARRATOR
Oh no! Will these criminals defeat our heroes or
will our heroes put villainy in its place? Find out when we return after a few short
messages from our sponsors.
Fade to black.
Commercial
break.
[Artwork: BIFF, POW, BAM, ZOOM]
SUPERHERO TV SHOW RPG
Welcome
True Believers to grooviest, swingin’est, coolest of the cool Superhero TV Show RPG. Get ready to thwart dastardly villains
and foil their sinister plans while protecting the good law-abiding citizens of
your fair city.
Superhero
TV Show (or STVS) is a throwback to a simpler time when superheroes were always
heroic, supervillains were over-the-top theatrical spectacles and the
storylines were intentionally cheesy, gimmicky and stuffed full of as much innuendo
and camp humor as possible. A time where
guns were almost nonexistent, most disputes were settled by fisticuffs and
jails seemed to have a revolving door installed for easy escaping.
THE BASICS
What is a roleplaying game? Great question! A roleplaying game is a game that’s played by
a small group of people, usually around a kitchen table, that involves several players who, like yourself have created characters and they then take their
characters through a world and scenario created by the Game Master and role
play or do battle to overcome the situation or to reach a goal and advance
their character up in levels. In
Superhero TV Show RPG, characters are called Heroes and the Game Master is The
Narrator.
What do I need to play? You’ll need some paper and a
pencil, this game book and some six-sided dice.
And most importantly, you’ll need your imagination. Don’t forget that!
Some
terms that you’ll quickly become familiar with are:
THE NARRATOR: This is the person who is
responsible for narrating an episode
for you to play in. The Narrator could
be thought of as the “Woman or the Man with the plan”. The Narrator should have a good understanding
of the rules and the mechanics and be able to answer any questions a player
might have. If you’re ever unsure about
what to do, The Narrator should be able to provide guidance.
PLAYER: That’s you! A player is the person who The Narrator
writes an episode for to enjoy. A player
is not to be confused with a Hero. A
Hero is who the player controls in the game.
Furthermore, during game play it is okay for one Hero to disagree or
even be mad at another Hero, but you wouldn’t want one player to be mad at
another player; remember we’re all playing this game to have fun!
DICE REFERENCE: In the coming pages, you’ll begin
seeing over and over what is referred to as dice reference. An example would be: 1d6.
What this refers to is what type of die you will role and how many times
you’ll roll it. In the example of 1d6,
means you will roll 1 six-sided die, 1 time and total would be the number that
lands face-up on the die. If you were to
see 3d6, then you’d roll 3 six-sided dice once (adding the dice totals
together) or roll one six-sided die 3 times for the total. If you were to see 1d6-1, that means you roll
1 four-sided die and subtract 1 from the roll leaving you with the total.
GAME OVERVIEW
Superhero
TV Show is designed to be fast, fun and often silly. This game is more concerned with the amount
of fun that your gaming group is having as opposed to game balance or the
amount of tactical or “crunchy” game mechanics that gets stuffed into it’s
pages. This RPG should be classified as
rules light but it is this designer’s belief that the rules that are presented
here are solid and are there to support the gameplay as opposed to hinder it.
THE CORE MECHANIC
Any
action attempted that has a chance of failure requires the player to dice.
First:
Roll 2d6
If doubles
(except double 1s) are rolled then roll an additional d6 and add that to your
total.
Next: Add/subtract any relevant Attribute.
Next: Add/subtract any relevant Combat Ability (if
fighting) or any relevant Career (if not fighting).
Next: Add/subtract any relevant Modifiers.
A
total of 10 or higher is a success. A
total of 9 or lower is a failure.
Note: A natural 12 or (2) Sixes rolled, is always a
success. A Natural 2 or (2) Ones rolled
are always a failure.
HERO CREATION
Every
player is STVS needs to make at least 1 Hero but can make as many as they
want. To make a Hero, it is recommended
that you as a player, come up with a Hero concept. This concept could be based on an existing
Hero from one of the many comic book companies that are out there or you can
come up with a Hero of your own design.
When making original Heroes, it is important to create a theme that your
Hero can use when creating weapons, vehicles, hideouts, etc. Also, each Hero will need a secret identity
as well.
ATTRIBUTES
Once
you have a solid Hero concept in mind, the first step to bringing that concept
to fruition is to determine your Hero’s Attributes. In STVS, each Hero has 4 core
Attributes: Strength, Dexterity, Intelligence
& Charisma. The base score for each
Attribute is 0 (0 represents a normal person).
You can add or subtract from this score by dividing 4 Attribute points
as you see fit. Note: You cannot start the game with an Attribute
score higher than 3. Also, if you
choose, you can take a -1 in one Attribute to add that point to another
score. You can do this only once.
STRENGTH: This Attribute encompasses your
Hero’s physical strength, body build, endurance and toughness. Hero’s with a high STR score can more easily
kick in a locked door, carry someone to safety and exert themselves longer than
Hero’s with a low Strength score.
Use
Strength for lifting, throwing, bending, breaking things and for activities
like grappling, jumping, scaling buildings and arm-wrestling.
DEXTERITY: This Attribute encompasses your Hero’s speed,
prowess, agility and general coordination.
Heroes with a high DEX score can more easily jump from one surface to
another, tumble or roll and move faster and more gracefully.
Use
DEX when dancing, running and landing and for activities like jumping across
rooftops, tumbling and rolling and for tip toeing or sneaking up on
villains.
INTELLEGENCE: This Attribute encompasses your
Hero’s mental strength, willpower, focus and determination. Hero’s with a high INT score can last longer
when under pressure, fight hypnotism, figure out complex clues left by
villains.
Use
INT when remembering, spotting and calculating outcomes and for activities like
creating a new weapon, repairing a damaged vehicle/weapon or concealing a
secret identity.
CHARISMA: This Attribute encompasses your
Hero’s appearance, appeal and charm.
Hero’s with a high CHR score can more easily convince others that they
are telling the truth or to follow their lead, attract a potential love
interest and win the approval of the citizens of their city.
Use
CHR when intimidating goons, distracting villains and working with the police.
_______________________________________________________________________
That's it so far. I'm very open to collaboration. Feel free to hit me up here, on Facebook or at my Email EricBloat@yahoo.com
Monday, January 23, 2017
Monday, January 16, 2017
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